Vincent Carriere

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Thursday, December 11, 2014

Cameleon: Final



Posted by Vonsh at 6:43 PM No comments:
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Labels: Modélisation 3D II

Sunday, December 7, 2014

Cameleon: progrès 05 (bump/texture)








Posted by Vonsh at 5:37 PM No comments:
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Labels: Modélisation 3D II, Technique de rendu I

Effect Spéciaux: Teleporter effect (final render)


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Labels: Effect speciaux numériques

Saturday, December 6, 2014

Effect Spéciaux: Teleporter effect progres 02 (particle/ render test)


Posted by Vonsh at 8:29 PM No comments:
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Labels: Effect speciaux numériques

Friday, December 5, 2014

Prop modeling: Boots progres 02 (bump)


Posted by Vonsh at 8:12 AM No comments:
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Labels: Modélisation 3D II

Wednesday, December 3, 2014

Prop modeling: Boots progres 01 (blocking)


Base mesh progrès





















Reference
Posted by Vonsh at 7:30 PM No comments:
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Labels: Modélisation 3D II

Effect Spéciaux: Teleporter effect progres 01 (test ncloth)


test 02


test 01


(reproduction vite)


les bluprint du teleporter de du jeu megaman
(je n'apartien pas cet image

Posted by Vonsh at 7:22 PM No comments:
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Labels: Effect speciaux numériques

Cameleon: progrès 04 (spikes)





Posted by Vonsh at 7:09 PM No comments:
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Labels: Modélisation 3D II

Tuesday, December 2, 2014

Animation 3D II: Saut de roche (rough timming)


Posted by Vonsh at 4:25 PM No comments:
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Labels: Animation 3D II

Monday, December 1, 2014

Animation 3D II: Saut de roche (step timming)


Posted by Vonsh at 5:23 PM No comments:
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Labels: Animation 3D II

Friday, November 28, 2014

Prop modeling: progrès 02 (Sculpt)



Posted by Vonsh at 5:59 AM No comments:
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Labels: Modélisation 3D II

Technique de Rendu: Interieur (progrès 02)


Posted by Vonsh at 5:56 AM No comments:
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Labels: Technique de rendu I

Wednesday, November 26, 2014

Prop modeling: progrès 01 (blocking)



Reference
Je n'appartien pas cet image
Posted by Vonsh at 7:32 PM No comments:
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Labels: Modélisation 3D II

Cameleon: progrès 03 (posing)





Posted by Vonsh at 3:02 PM No comments:
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Labels: Modélisation 3D II

Technique de Rendu: Interieur (progrès 01)



Posted by Vonsh at 12:42 PM No comments:
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Labels: Technique de rendu I

Cameleon: progrès 02 (topologie)





Posted by Vonsh at 12:20 PM No comments:
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Labels: Modélisation 3D II

Tuesday, November 25, 2014

Cameleon: progrès 01 (blocking)











Reference
(l'image ne m’appartiens pas)
Posted by Vonsh at 10:37 AM No comments:
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Labels: Modélisation 3D II

Friday, November 21, 2014

Personnage généric: retopologie





Posted by Vonsh at 3:00 PM No comments:
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Labels: Modélisation 3D II, Personnage Générique

Wednesday, November 19, 2014

Technique de rendu: Le cafe (final)



Posted by Vonsh at 12:50 PM No comments:
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Labels: Le Cafe, Technique de rendu I

Technique de rendu: Le cafe

bump

 bump

 rendu

rendu
Posted by Vonsh at 12:18 PM No comments:
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Labels: Le Cafe, Technique de rendu I
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Cours

  • Animation 3D I
  • Animation 3D II
  • Animation 3D III
  • Animation Traditionnelle
  • Compositing II
  • Dessin Anatomie
  • Dessin I
  • Dessin II
  • Effect speciaux numériques
  • Modélisation 3D I
  • Modélisation 3D II
  • Modélisation 3D III
  • Personnage 3D
  • Sculpture
  • Scénarimage
  • Technique de rendu I
  • Technique de rendu II

Projects

  • Layout (9)
  • Le Cafe (4)
  • Personnage Générique (20)
  • Personnage Réaliste (20)
  • Personnage jeu video (8)
  • Personnage toon: megaman (11)
  • Steampunk (7)

Blog Archive

  • ►  2015 (71)
    • ►  November (1)
    • ►  October (9)
    • ►  September (8)
    • ►  April (7)
    • ►  March (27)
    • ►  February (8)
    • ►  January (11)
  • ▼  2014 (115)
    • ▼  December (10)
      • Cameleon: Final
      • Cameleon: progrès 05 (bump/texture)
      • Effect Spéciaux: Teleporter effect (final render)
      • Effect Spéciaux: Teleporter effect progres 02 (par...
      • Prop modeling: Boots progres 02 (bump)
      • Prop modeling: Boots progres 01 (blocking)
      • Effect Spéciaux: Teleporter effect progres 01 (tes...
      • Cameleon: progrès 04 (spikes)
      • Animation 3D II: Saut de roche (rough timming)
      • Animation 3D II: Saut de roche (step timming)
    • ►  November (29)
      • Prop modeling: progrès 02 (Sculpt)
      • Technique de Rendu: Interieur (progrès 02)
      • Prop modeling: progrès 01 (blocking)
      • Cameleon: progrès 03 (posing)
      • Technique de Rendu: Interieur (progrès 01)
      • Cameleon: progrès 02 (topologie)
      • Cameleon: progrès 01 (blocking)
      • Personnage généric: retopologie
      • Technique de rendu: Le cafe (final)
      • Technique de rendu: Le cafe
    • ►  October (31)
    • ►  September (17)
    • ►  April (7)
    • ►  March (11)
    • ►  February (10)
  • ►  2013 (10)
    • ►  December (5)
    • ►  November (1)
    • ►  October (4)

About Me

Vonsh
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